Live escape game Latvia has started off in Riga by presenting an unconventional opportunity to have two teams compete in solving similar quests, we did cover it in one of our earlier reports. The wait didn't take long, and the company has already opened its second quest room named "Steps".
The room has no particular legend: its theme and design speaks for itself. All you have to do is to get out within the conventional 60 minutes using steps in different interpretations.
Having entered the room, you feel like a pawn on a black and white chessboard. It's empty, items and furniture are scarce, a large chessboard field in the middle, a table with pawns near the opposite wall, a locked door next to it, locked drawers and a large painting with musical notes. Reserved minimalism of a kind, no unnecessary objects, just the game. Absence of furniture makes the room very spacious and resonating, there is enough place, yet the number of tasks is considerably smaller. However, it will take a little brainstorming teamwork.
Logical sequences can be hard to identify at first, yet it gets clearer as you progress. The first task we had to deal with seemed somewhat farcical, as it didn't work at first because of our belongings, but then it worked as it was supposed to (in other words, don't put your bags on the furniture). The tasks cannot actually be regarded to as linear. Sometimes we had to revert back in order to get a code. Some elements can be confusing at the earlier stage of the game, distracting the player with a search for ideas on how to use those; other items, on the contrary, have a very unconventional use. Engineering solutions are present, yet half of the riddles has to be dealt with through logics, and the number of code locks blows up your brain when you realize the number of combinations you still have to find. Lots of digits and codes - this is how we would describe this quest. We were warned that one task could take time to deal with, and that's exactly how it was. When we saw the number of items on the wall, we carried out a quick analysis of all the ideas that sprang up in our heads, and then took a seat and started thinking, because none of the ideas would fit. In general, the way of thinking is interesting, and solutions are rather unconventional. Try not to use your knowledge and experience; it may distract you from the right solution. Don't forget that it's all about the game.
The escape room is not as outstanding as to be recommended as a Must-Go, yet it will definitely do as an exercise for your brain and another addition to the list of quests "to be visited some time later". In other words, do not expect surprises or endless complicated engineering, though these were the expectations, actually; the room and its developers are from Europe, so one could expect a somewhat higher level.
Atmosphere/Room decorations 5/10
Originality of the tasks 6/10
Task complexity 7/10
Mean score: 6.00