— How do you manage to keep up with all that?
— I just know the value of time. (Hermione Granger)
One of Harry's rivals locked him up in a secret room at Hogwarts, so that he wouldn't get to today's game of quidditch. Your job is to help Harry get out of this room. But hurry up – in an hour, the final game will begin, and Harry must be there to help Gryffindor beat Slytherin.
A small cosy room is only fitted with essential inventory, yet it does have a touch of charm and mystery. Not that there would be so much space, yet a team of 4 people has more than enough to do without bothering each other. Quidditch brooms occupy the walls next to different photographs reminiscent of the scenes from the movie, pretty colourful jars, a chest in the middle, a closet and a comfy chair with a nightstand near the wall. Humble but tasteful, so to say. The atmosphere is created by the music and a video, along with the room's special features. Cosy and logical.
While this quest does contains some technical elements, it's not exactly rich in engineering solutions, but the hosts should get their credits for the idea, the ability to adhere to the plot, use the movie itself for task development and even implement similar concepts in reality. All tasks are linear and logical, there is no doubt regarding one's actions. Everything is rather simple and suitable for children or those who like it when each subsequent step is obvious. Even if you have neither ever seen a single episode of the movie, nor read any Harry Potter book, you will beat the quest and find it to be fun anyway. Just use your aptitude, and the entire room will turn into an amusing adventure of setting Harry free.
This is a great room for parents with children of just children in groups of up to 4. They will love a trip into the world of Harry Potter and have a good time dealing with easier tasks developed by the designers. If you want to make a present to your child and introduce the child to the world of quests, this room will do. Regular players are also advised to visit the room for new positive emotions.
Atmosphere/Room decorations 8/10
Originality of the tasks 7/10
Task complexity 7/10
Mean score: 7.00